Jun-Kun Chen

Legal name: Junkun Chen · Publications as Jun-Kun Chen / J.-K. Chen

Ph.D. Candidate in Computer Science, University of Illinois Urbana-Champaign

I work on diffusion-based controllable image and video generation at UIUC, advised by Yu-Xiong Wang. I design the supervision, training data, and curricula that teach pretrained generative models new capabilities, including new visual controls, multi-view and temporal consistency, and minute-scale identity-consistent video.

My current work builds generative world models that predict what an action or event will cause: the next screen after a UI action, the continuation of a physical event, and the camera view of a robot following a commanded trajectory. My long-term goal is one model combining the understanding and reasoning of vision-language models (VLMs) with the visual generation capabilities of diffusion models, so reasoning guides generation and generation improves reasoning (research vision).

Graduating Dec. 2026 Open to Research Scientist / Research Engineer roles starting 2027

Portrait of Jun-Kun Chen

Selected Publications

Google Scholar

Static 3D scenes

Spatial consistency

Videos & 4D scenes

Temporal consistency

Human-centric video

Multimodal control, long horizon

Interactive worlds · current

Predicting visual outcomes

NeurIPS 2025First author

Virtual Fitting Room: Generating Arbitrarily Long Videos of Virtual Try-On from a Single Image

Jun-Kun Chen, Aayush Bansal, Minh Phuoc Vo, Yu-Xiong Wang

Builds on Dress&Dance (D&D). Learns reference-conditioned generation from ordinary pairs of short clips. At inference, generated 360° anchors keep identity consistent in try-on videos up to 90 seconds long. On 30–50 s hard-motion tests it scores highest on VBench subject consistency, background consistency, and motion smoothness against D&D+FramePack and D&D+Kling 2.0 (93.2 / 95.3 / 99.4 vs. 88.3 / 91.0 / 98.2 and 92.7 / 94.1 / 98.9), with comparable GPT-judged try-on quality.

WACV 2027First author · with SpreeAI

Dress&Dance: Dress up and Dance as You Like It

Jun-Kun Chen, Aayush Bansal, Minh Phuoc Vo, Yu-Xiong Wang

A general framework for conditional video generation: CondNet maps text, layout, pose, garment, and identity into one conditioning space, and target-steered supervision with staged training adds these controls to pretrained video diffusion. Demonstrated on high-resolution virtual try-on, it generates 1152×720, 24-FPS videos and reaches FVD (lower is better) of 157 vs. 197 on Internet videos and 20 vs. 49 on captured videos against a Kling 1.6 try-on-and-animation pipeline, and lower FVD than all four evaluated modular baselines on both benchmarks. Followed by Virtual Fitting Room, which extends this setting to minute-long videos.

CVPR 2024First author · with Meta Reality Labs Zurich

ConsistDreamer: 3D-Consistent 2D Diffusion for High-Fidelity Scene Editing

Jun-Kun Chen, Samuel Rota Bulò, Norman Müller, Lorenzo Porzi, Peter Kontschieder, Yu-Xiong Wang

Teaches 2D diffusion to edit 3D scenes consistently across views. Uses cross-view self-supervision and staged adaptation, with consistency losses along the full denoising trajectory. A 4-GPU asynchronous pipeline overlaps diffusion training and image generation with scene fitting, for a 10× training speed-up.

Show all 14 publications Hide full publication list
  1. 2027

    1. Dress&Dance: Dress up and Dance as You Like ItWACV 2027Jun-Kun Chen, Aayush Bansal, Minh Phuoc Vo, Yu-Xiong Wang ProjectarXiv
  2. 2026

    1. HDEdit: Editing Videos and 3D Scenes with Video Diffusion Through Hierarchical Task Decomposition3DV 2026Yanming Zhang*, Jun-Kun Chen*, Jipeng Lyu, Yu-Xiong Wang ProjectarXiv
  3. 2025

    1. Virtual Fitting Room: Generating Arbitrarily Long Videos of Virtual Try-On from a Single ImageNeurIPS 2025Jun-Kun Chen, Aayush Bansal, Minh Phuoc Vo, Yu-Xiong Wang ProjectarXiv
  4. 2024

    1. ProEdit: Simple Progression is All You Need for High-Quality 3D Scene EditingNeurIPS 2024Jun-Kun Chen, Yu-Xiong Wang ProjectarXiv
    2. SceneCraft: Layout-Guided 3D Scene GenerationNeurIPS 2024Xiuyu Yang*, Yunze Man*, Jun-Kun Chen, Yu-Xiong Wang ProjectarXiv
    3. ConsistDreamer: 3D-Consistent 2D Diffusion for High-Fidelity Scene EditingCVPR 2024Jun-Kun Chen, Samuel Rota Bulò, Norman Müller, Lorenzo Porzi, Peter Kontschieder, Yu-Xiong Wang ProjectarXiv
    4. Instruct 4D-to-4D: Editing 4D Scenes as Pseudo-3D Scenes Using 2D DiffusionCVPR 2024Linzhan Mou*, Jun-Kun Chen*, Yu-Xiong Wang ProjectarXiv
  5. 2023

    1. Contrastive Learning Relies More on Spatial Inductive Bias Than Supervised Learning: An Empirical StudyICCV 2023Yuanyi Zhong*, Haoran Tang*, Jun-Kun Chen*, Yu-Xiong Wang
    2. NeuralEditor: Editing Neural Radiance Fields via Manipulating Point CloudsCVPR 2023Jun-Kun Chen*, Jipeng Lyu*, Yu-Xiong Wang
  6. 2022

    1. PointTree: Transformation-Robust Point Cloud Encoder with Relaxed K-D TreesECCV 2022Jun-Kun Chen, Yu-Xiong Wang
    2. Is Self-Supervised Contrastive Learning More Robust Than Supervised Learning?ICML 2022 WorkshopYuanyi Zhong*, Haoran Tang*, Jun-Kun Chen, Jian Peng, Yu-Xiong Wang
    3. TorchDrug: A Powerful and Flexible Machine Learning Platform for Drug DiscoveryarXiv 2022Zhaocheng Zhu, Chence Shi, Zuobai Zhang, …, Jun-Kun Chen, …, Jian Tang
  7. 2021

    1. RNNLogic: Learning Logic Rules for Reasoning on Knowledge GraphsICLR 2021Meng Qu*, Jun-Kun Chen*, Louis-Pascal Xhonneux, Yoshua Bengio, Jian Tang
  8. 2020

    1. Pre-training Assisted Scene-aware Dialogue GenerationDSTC8 Workshop at AAAI 2020Jun-Kun Chen, Huang He, Siqi Bao, Fan Wang

* Equal contribution. Publications appear under Jun-Kun Chen; earlier papers may use Junkun Chen or J. Chen.

Current Research: Generative World Models Planned submissions to CVPR 2027

Three current projects develop and evaluate generative world models for computer use, physical events, and robotics, focusing on reliable predictions of actions and their visual consequences.

A training-set illustration of GUI next-screen prediction, comparing generated screens with a reference screen.

ProofPass: visual GUI world model

Image diffusion · SenseNova-U1-8B-MoT · 2026 · project lead, supervising an undergraduate intern

I lead ProofPass, a visual GUI world model that predicts the screen resulting from a user-interface action. It combines VLM reasoning and diffusion-based image generation, with a generation-informed training approach that improves prediction fidelity. Controlled ablations establish the contribution of the training design. On 654 AndroidWorld test transitions, the full system scores 71.86/100 in VLM-judged screen similarity, compared with 66.87 for supervised fine-tuning alone. Across 109 live Android tasks, four agents' pooled success increases by 5.73 percentage points when they consult the model. The gain also holds against a control that selects among candidate actions without predicted screens.

Diagnostic examples of physical video continuation, comparing recordings with generated videos.

Physics-aware video continuation

Video diffusion · Cosmos3-Nano · 2026 · project lead, supervising an undergraduate intern

I lead a study of where physical-outcome errors arise in plan-guided video generation. Our controlled evaluations identify planning as a decisive factor in the physical outcomes of the video models studied. We also post-trained Cosmos3-Nano for physical video continuation, gaining 8.74 Physics-IQ points over the base model under the same interface, and developed a training-free planning method that improves over single-call planning.

Robot-motion prediction in a held-out DROID scene, followed by a synthetic diagnostic.

Peek&Perform: robot world model for new setups

Motion-conditioned video diffusion · Cosmos3-Nano · 2026 · solo project

Peek&Perform is a robot video world model for predicting the visual consequences of commanded motion in new setups, without target-camera calibration or per-setup retraining. I independently designed its control and adaptation methods, built the training and evaluation pipelines, and post-trained Cosmos3-Nano on more than 100k real and simulated clips. In a comparison on one unseen robot (24 cases), with no method receiving camera calibration, it achieved a robot IoU of .647 versus .565 for the best of six published world models. On the final six frames, the scores were .575 versus .438.

Research Vision

Research direction

My long-term goal is a unified model that combines the understanding and reasoning of vision-language models (VLMs) with the visual generation capabilities of diffusion models. I want reasoning to guide what the model generates, and the visual, 3D and motion knowledge learned through generation to strengthen what it understands. The aim is a model that can reason about possible outcomes as well as generate them.

Research vision: one unified model combines VLM understanding and reasoning with diffusion-based visual generation. Reasoning guides generation, while visual, 3D and motion knowledge learned through generation enriches understanding.
Research vision: one unified model that combines the understanding and reasoning of a VLM with the visual generation of diffusion, so that each strengthens the other. Reasoning guides generation, and the visual, 3D and motion knowledge of generation enriches understanding and reasoning.

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Experience

Meta Reality Labs

Research Scientist Intern Bay Area, CA, U.S. · Zurich, Switzerland

May–Dec. 2025Bay Area · part-time continuation Aug.–Dec.

Studied joint 3D and video generation, then explored video-to-3D and 3D-to-video generation. Designed and implemented a GPU-role-separated pipeline for data processing and model training at 128–256-GPU scale on Meta's distributed infrastructure.

May–Aug. 2023Zurich

Took ConsistDreamer (CVPR 2024) from method design through implementation and evaluation. Designed cross-view self-supervision, staged diffusion adaptation, and a 4-GPU asynchronous pipeline that overlaps diffusion training and image generation with scene fitting, for a 10× training speed-up.

SpreeAI

AI Research Intern Remote, U.S.

May 2024 – May 2025

Dress&Dance (WACV 2027): taught pretrained video diffusion new garment, identity, and motion controls. Designed and implemented target-steered supervision, training triplets with synthetic conditions and real targets, and staged image/video curricula. Evaluated garment and identity fidelity, motion, and video quality.

Virtual Fitting Room (NeurIPS 2025): designed training on arbitrary pairs of short clips to learn reference appearance and prefix continuation, without canonical 360° training anchors. At inference, a generated 360° reference and anchored autoregression maintain minute-scale consistency, while a refiner trained with targeted augmentation removes generator artifacts.

Mila – Quebec AI Institute

Research Intern Montreal, Canada

Feb.–Aug. 2020Knowledge-graph reasoning with Prof. Jian Tang. Co-first author of RNNLogic (ICLR 2021).

Baidu, NLP Department

Research / Development Intern Beijing, China

July 2019 – Jan. 2020Scene-aware dialogue generation. Top-3 system at DSTC8, presented at the DSTC8 Workshop at AAAI 2020.

Education

University of Illinois Urbana-Champaign

Ph.D. Candidate in Computer Science · 2021 – Dec. 2026 (expected)
Advisor: Yu-Xiong Wang

Tsinghua University

B.Eng. in Computer Science, Yao Class (IIIS) · 2017 – 2021
Major GPA: 3.94/4.0

Skills

Tools: PyTorch, Python, C++, FSDP2, torch.compile, Slurm, MuJoCo

Models: image/video diffusion, diffusion Transformers (DiT), video world models (NVIDIA Cosmos), unified multimodal models (mixture-of-transformers), vision-language models, LoRA

Practice: training diffusion models with rectified-flow / flow-matching objectives, diffusion post-training (supervised fine-tuning, LoRA, reward-based tuning with DiffusionNFT), multimodal supervision and model adaptation, action and multimodal conditioning, video and robot-data pipelines, multi-GPU training with exact checkpoint resume, held-out benchmark design, human and VLM-judge evaluation, paired-bootstrap statistics

Selected Honors

  • ICPC EC-Final — Gold Medal, 4th place (2018)
  • ICPC Qingdao Regional — Gold Medal, 2nd place (2018)
  • CCPC Harbin Regional — Gold Medal (2017)
  • National Olympiad in Informatics — Gold Medal (2016)
  • Problem setter — 9 contest tasks, including hardest-tier problems at NOI 2018 and NOI 2019 (2018–2019)